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Look out, OnLive -- you've got company. InstantAction is having their coming out party at GDC, and we stopped by for a lengthy chat about the technology, its future and the hopes / dreams of the company. Put simply (or as simply as possible), IA has developed a browser-based plug-in that allows full games to be played on any web browser so long as said browser is on a machine capable of handling the game. In other words, you'll still need a beast of a machine to play games like Crysis, but the fact that you can play them on a web browser opens up a new world of possibilities for casual gamers and independent developers. You'll also be notified before your download starts if your machine and / or OS can handle things, with recommendations given on what it would take to make your system capable.

Oh, and speaking of operating systems -- games will only be played back if they're supported on a given OS, so you won't be able to play a Windows only title within a browser on OS X or Linux. Rather than taking the typical streaming approach, these guys are highlighting "chunking." In essence, a fraction of the game's total file size has to be downloaded locally onto your machine, and once that occurs, you can begin playing. As an example, we were playing The Secret of Monkey Island: Special Edition -- which is the sole title announced for the platform so far, though Assassin's Creed was demoed -- within minutes, and since you're curious, that's a 2.5GB game, and we were on a connection that wasn't much faster than a typical broadband line.

More after the break...

Continue reading InstantAction streams full games to any web browser, gives indie developers a business model (video)

InstantAction streams full games to any web browser, gives indie developers a business model (video) originally appeared on Engadget on Fri, 12 Mar 2010 07:00:00 EST. Please see our terms for use of feeds.

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Back in January 2009, as Vodafone was preparing to close a £20 million ($30 million) deal to buy Swedish mapmaker Wayfinder, it was seen as a bold move from a carrier intent on entering the apparently lucrative market for location based services. Fast forward to the present day -- past the bit where free Google Maps Navigation destroyed TomTom and Garmin share prices, and past the introduction of free turn-by-turn navigation to Nokia's Ovi Maps -- and you'll find Wayfinder gently sobbing into a handkerchief as it permanently closes up its doors. Vodafone's Anna Cloke gives us the reason for it with devastating concision:
"We could not charge for something that others gave away for free."
So there we have it, the paid navigation services deathwatch has its first fatality, and it's the unfortunate nature of the beast that plenty of others will be following suit, unable to resist the destructive effects of the free and ubiquitous services now on offer.

[Thanks, Chris]

Vodafone's Wayfinder is first victim of free smartphone navigation services originally appeared on Engadget on Fri, 12 Mar 2010 05:18:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceSydsvenskan.se  | Email this | Comments

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn't until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company's meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft's Xbox 360, and we were given a set of specialized glasses (which were passive, unlike NVIDIA's active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn't perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that's required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won't need to purchase any additional hardware whatsoever, and what they'll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn't actually change the underlying code in existing 2D games (that's the cue for developers to breathe a sigh of relief), we didn't feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn't have 3D glasses on; we noticed slight image doubling at specific points, but it's not something we simply couldn't look at without acquiring a headache.

More after the break...

Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

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Well, wouldn't you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK. In short, this magical software concoction is a post-process effect that allows standard 2D games to be transformed into 3D masterpieces... and you don't even need to buy a 3D television. We were briefed on the tech here at the show, and we're told that the magic happens in the software and the glasses, and unlike existing 3D technologies, other users around the house will still be able to watch you play in 2D without all those blurred edges. In other words, existing titles (for Xbox 360, PlayStation 3 and PC; sorry Wii owners!) can have a 3D experience added in, and we're guessing that a select few AAA games will be seeing a DLC pack in the near future for those who care to re-play their favorites in the third dimension. We'll be doing our best to swing by and catch a demo later today, but for now, just know that your life will never be the same once these 3D-ified games start shipping in the Spring.

Darkworks SDK transforms 2D games into 3D games, no 3D TV required originally appeared on Engadget on Thu, 11 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceBusiness Wire  | Email this | Comments

By and large, EA Sports' Season Opener event here at GDC was underwhelming, but one glimmer of newness did manage to shine through. Nearly a year after Active hit stores (video after the break) and encouraged Wii gamers to drop those unwanted pounds before hitting the soft sand in the summer, the company has announced that Active 2.0 (a working title) is currently in development for Wii, PS3, iPod touch and iPhone. We're told that a "new suite of fitness products" will be launching in the fall, with the Active 2.0 program delivering "true fitness results by featuring an innovative wireless control system powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity and a new online hub to track and share workout data." Outside of that, details are nonexistent (like how exactly the iPod / iPhone components will factor into this equation), though we get the feeling that Xbox 360 owners may be left out of the party. Here's hoping we're wrong.

Continue reading EA Sports introduces Active 2.0 at GDC, complete with sensors galore

EA Sports introduces Active 2.0 at GDC, complete with sensors galore originally appeared on Engadget on Wed, 10 Mar 2010 01:04:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceBusiness Wire  | Email this | Comments

By and large, EA Sports' Season Opener event here at GDC was underwhelming, but one glimmer of newness did manage to shine through. Nearly a year after Active hit stores (video after the break) and encouraged Wii gamers to drop those unwanted pounds before hitting the soft sand in the summer, the company has announced that Active 2.0 (a working title) is currently in development for Wii, PS3, iPod touch and iPhone. We're told that a "new suite of fitness products" will be launching in the fall, with the Active 2.0 program delivering "true fitness results by featuring an innovative wireless control system powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity and a new online hub to track and share workout data." Outside of that, details are nonexistent (like how exactly the iPod / iPhone components will factor into this equation), though we get the feeling that Xbox 360 owners may be left out of the party. Here's hoping we're wrong.

Continue reading EA Sports introduces Active 2.0 at GDC, complete with sensors galore

EA Sports introduces Active 2.0 at GDC, complete with sensors galore originally appeared on Engadget on Wed, 10 Mar 2010 01:04:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceBusiness Wire  | Email this | Comments

Surely you remember those Sixense motion controls that we caught lounging around at Razer's CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We're told that these new tools will require "require virtually no knowledge of the inner workings of the controller," enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone's looking out for non-console gamers who have a secret obsession with Nintendo's Wiimote.

Continue reading Razer and Sixense distribute SDK and FPS shooter utility through Steam

Razer and Sixense distribute SDK and FPS shooter utility through Steam originally appeared on Engadget on Tue, 09 Mar 2010 21:55:00 EST. Please see our terms for use of feeds.

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Microsoft has had its run-ins with the cloud before, but if CEO Steve Ballmer is being serious (and we're guessing he is), the company is about to get even more connected. Speaking with computer science students this week at the University of Washington, Ballmer was quoted as saying that "a year from now... 90 percent [of Microsoft employees would be working in the cloud]." He went on to say that the cloud base "is the bet, if you will, for our company," and he noted that it'll "create opportunities for all the folks in [the] room to do important research and build important projects." It's not like any of this is an epiphany, though; we've already seen a shift to Google Documents given the ability to access it from any web-connected computer, and with the proliferation of broadband on the up and up, it's only a matter of time before it's more convenient to open a web app than to wait for your taskbar to stop bouncing. In related news, Google Europe boss John Herlihy has essentially mirrored those thoughts, calling the desktop an item that will be "irrelevant" in three years. Why? Largely because most everything you'll need a tower for will be available via a mobile or the web, but we all know that sect of hardcore gamers will keep the beige boxes rolling for at least another score.

Steve Ballmer emphasizes importance of the cloud, Google pretty much does likewise originally appeared on Engadget on Fri, 05 Mar 2010 12:34:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceComputer World, Silicon Republic  | Email this | Comments

Still hanging around on Windows XP? Perfectly acceptable. Still using Internet Explorer to browse the world wide web? Just a wee bit less forgivable, but we understand that some of you simply can't get around it. If we just rung your bell, you might want to rip the F1 key right off of your keyboard (at least temporarily), as a recently discovered vulnerability in VBScript -- which can only bother Windows 2000, Windows XP and Windows Server 2003 -- could allow malicious code to weasel its way right into your life with a single keystroke. As the story goes, some ill-willed web sites are encouraging users to smash the F1 key in order to access a Microsoft Help file, and when said key is depressed, "arbitrary code could be executed in the security context of the currently logged-on user." Microsoft has promised to fully investigate and resolve the issue in due time, but 'til then, we'd highly suggest avoiding your F1 key like the plague switching to Firefox.

Microsoft tells IE faithful on Windows XP to avoid F1 key originally appeared on Engadget on Tue, 02 Mar 2010 16:49:00 EST. Please see our terms for use of feeds.

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Haven't willfully submitted to the CLIQ's new update yet? Well, you might want to hold off, because it looks like the new code is causing more heartache than good. A variety of reports on T-Mobile's official support forums echo the same overarching complaint, which is that messaging is a disaster zone ever since version 1.3.18 took hold -- long freezes when using the messaging app or widget, messages not getting sent or being sent multiple times -- basically all the things you really don't want to happen on a device that touts its social connectedness. For what it's worth, we've personally seen this happen on a CLIQ since the update, so we know there's something going on here; T-Mobile says that the complaints have been "forwarded... to the appropriate people," so hopefully we'll see some resolution soon. In the meantime, users experiencing issues are advised to not perform a master reset -- important advice, considering that's one of the first fixes many users might entertain.

Update: Follow the break for the full details from Motorola -- it looks like a date issue where the year gets stuck on 1969 is priority one for them, but they've got a workaround set up until a new OTA update's ready. Messaging issues may be alleviated by clearing out your backlogs -- if you've got too many old messages, it sounds like this could be bogging things down.

Continue reading Motorola CLIQs falling victim to latest firmware? (updated with official statement)

Motorola CLIQs falling victim to latest firmware? (updated with official statement) originally appeared on Engadget on Fri, 26 Feb 2010 12:02:00 EST. Please see our terms for use of feeds.

Permalink BGR, Android and Me  |  sourceT-Mobile Community  | Email this | Comments

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