Whether you’re still lugging around that old
Dreamcast, or you have a new-fangled mod or an emulator of some sort handy, have heart: you’re not the only one keeping the dream alive! If the kids at Redspotgames have their way, they’ll keep publishing games for the venerable (and defunct) console — that is, according to marketing and sales director Adrian Loudero, who spent some time chatting with
Joystiq at
Gamescon last week. “We have seen some stuff on the PC, and we [are] talking to to the companies to see if they will agree to release on the Dreamcast,” he said. “We also have plans for 2011, maybe a new release, but this is really all I can say right now.” Attention to the beloved platform is a labor of love, obviously — the company sells “a few thousand copies” of titles it releases, and has recently started developing games for WiiWare and Xbox Live Arcade to stay afloat. Whatever it takes, right?
Redspotgames has plans for further Dreamcast development originally appeared on Engadget on Sun, 22 Aug 2010 21:53:00 EDT. Please see our terms for use of feeds.
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You don’t need us to tell you that apps have grown to become a core part of modern smartphone ecosystems. Android and iOS, the two major app-centric OS environments are growing in leaps and bounds, while a substantial part of Windows Phone 7‘s eventual success is expected to hinge on exactly how it matches (or betters) those guys on the app front. So, what better excuse than that to check out this concept golf scoring app from Redmond? Designed using Microsoft’s favored Metro aesthetic, it really streamlines the user experience by employing “multiple touch targets [that] are spread out from one another” and distilling content down to large, easily readable data. We’ve got to say, it’s hitting the right note with us, but do follow along after the break to learn about a few of the WP7 design quirks — such as the drop-down system tray and the reason why rounded app icon corners are undesirable.
Continue reading Microsoft previews Windows Phone 7 app design process with a golfing scorekeeper (video)
Microsoft previews Windows Phone 7 app design process with a golfing scorekeeper (video) originally appeared on Engadget on Mon, 16 Aug 2010 04:16:00 EDT. Please see our terms for use of feeds.
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Been wondering about Nokia’s strategy for conquering the rapidly expanding app space? Great! So were we, which is why we joined up with a recent dev event carried out by the Finnish company for an update on how and where things are going. It’s a familiar narrative by this point: Qt is all set to become the way that Nokia-friendly apps are made — whether it be for Symbian smartphones or MeeGo-powered mobile computers, coffee machines or infotainment consoles. Nokia did stress that its developer workflow has also been streamlined dramatically, and promised coders a better distilled experience that treats their time and money like the valuable commodities that they are. It’s an encouragingly frank discussion of where things have gone wrong in the past and how Espoo intends to remedy them in the future, and we’ve got it all on video for you after the break — no reading required!
Continue reading Nokia’s app development strategy: Qt, Qt, Qt (video)
Nokia’s app development strategy: Qt, Qt, Qt (video) originally appeared on Engadget on Thu, 05 Aug 2010 06:22:00 EDT. Please see our terms for use of feeds.
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You had to know those freebie WP7 devices for Microsoft employees would come with a few strings attached. We imagined the Redmond brain trust was aiming for some word-of-mouth popularization along with a boost in team morale and proactivity, but as it turns out, things are a little more codified than that. TechFlash has what it claims to be the internal memo announcing the free Windows Phone 7 handsets — from mobile chief Andy Lees, who hasn’t been having the best of times lately — which sets out Redmond’s expectation that employees should “evangelize” the product at every opportunity, while also setting aside some spare time before launch to develop apps (but, you know, only if they really want to). The idea, clearly, is to harness Microsoft’s massive talent pool to try and get a headstart on populating the Marketplace with compelling content; we’re just not too sure the “spare time” bit is going to go over quite as well as the “free smartphone” part. Either way, you’ll find the full email from Andy at the source.
[Thanks, Mint]
Microsoft wants employees to code Windows Phone 7 apps ‘in their spare time’ originally appeared on Engadget on Fri, 23 Jul 2010 03:39:00 EDT. Please see our terms for use of feeds.
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Seriously, what the hell did HP acquire when it bought Palm? A bunch of pretty patents and a rapidly dwindling talent pool, it would seem. Mike Bell, a celebrated capture for Palm back in 2007 after 16 years at Apple, was most recently occupying the role of Senior VP for Product Development on Jon Rubinstein’s team, but he has now switched allegiances to the blue team. Interestingly, though his address might change, his job spec will not — Mike will act as Director of Smartphone Product Development in Intel’s Ultra Mobility Group, where he’ll “help build and lead a team to build breakthrough smartphone reference designs to accelerate Intel Architecture into the market.” It’s hard to imagine how Intel could signal its intent to be a big player in the smartphone realm any more forcefully. Click past the break for the full text of the internal email announcing Mike’s arrival.
Continue reading Intel snaps up former Palm and Apple VP Mike Bell for its smartphone push
Intel snaps up former Palm and Apple VP Mike Bell for its smartphone push originally appeared on Engadget on Fri, 16 Jul 2010 05:31:00 EDT. Please see our terms for use of feeds.
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Microsoft director Todd Brix has apparently revealed what’s been known from a series of non-denied rumors for a while now: they’re making it rain on mobile developers with good ideas. According to a BusinessWeek report, it seems they’re pursuing a number of angles to entice software shops to help build out Windows Phone 7′s launch catalog, ranging from offering free test hardware to simply paying cash, sometimes in the form of revenue guarantees that Microsoft will meet if apps don’t meet sales goals in the Marketplace. Of course, there’s not really anything wrong with Microsoft inorganically pursuing support for its ecosystem like this — they’ve certainly got the pocketbook for it, and considering their come-from-behind position, they ought to be using any tool available to ‘em right now to get this thing as ready as it can possibly be for app-hungry customers later this year.
Microsoft comes clean on doling out cash, free hardware to entice Windows Phone devs originally appeared on Engadget on Wed, 14 Jul 2010 13:59:00 EDT. Please see our terms for use of feeds.
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When we met with Finnish startup Aava Mobile today, they pulled out the same old prototype phone… then, to our great surprise, dropped a brand-new device right alongside to show us how their Moorestown-based ambitions have grown. This is the Virta 2 reference design, which will ship to developers soon, with the same basic hardware inside but a few important tweaks. First of all, you’ll note that’s MeeGo on this screen, not the droid we were looking for, but that’s because the development kit can switch between operating systems by merely swapping out the microSD card.
Whereas the original prototype had a thin, flimsy shell, the Virta 2′s gone downright rugged, ditching the iPhone chrome for a more durable gunmetal frame, and there’s a full compliment of sensors (compass, accelerometer, ambient light and proximity) alongside quad-band radios, WiFi, Bluetooth and a pair of cameras for your video chat testing needs. At €1900 (roughly $2393) per unit, the dev handset isn’t exactly cheap, but where else are you going to get an Atom Z600 to play around with? Devices ship late August or early September, and Aava expects the platform (but not this exact handset) to see commercial availability next year. Find preorders at our source link, if you’ve got the bankroll.
Aava Mobile reveals Virta 2 smartphone development kit, we go hands-on originally appeared on Engadget on Mon, 12 Jul 2010 21:12:00 EDT. Please see our terms for use of feeds.
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Google is following in Nokia’s footsteps today by offering its users a simple-to-use DIY app maker. Employing a design scheme that relies on visual blocks rather than oodles of arcane code, the App Inventor — still in Beta, of course — has functions for “just about anything” you can do with an Android handset, including access to GPS and phone functionality. All that’s really missing is the raw creative talent, which we’re sure you’ll be happy to provide. Hit the source link to get involved or skip past the break for an educational video.
Continue reading Android App Inventor lets you be the developer (video)
Android App Inventor lets you be the developer (video) originally appeared on Engadget on Mon, 12 Jul 2010 04:02:00 EDT. Please see our terms for use of feeds.
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Palm’s made a few half-baked attempts at wooing developers in the past, like that time in October when it waived the fees and review process for open-source apps (but not App Catalog entries) or when it provided discounted handsets that happened to carry a large carrier-specific ball and chain. This week, Palm’s decided to be a bit more generous — it’s eliminating the $50 App Catalog submission fee entirely and putting every last cent back where it came from. With only 2,684 apps in the store, that’s just $134,200 in total, but symbolically it’s a very welcome gesture, no? According to the official Palm Developer Center Blog, developers should see credits appear in their PayPal accounts soon — though perhaps not soon enough to spend it on the fruit of their fellow man’s labor at 50 percent off.
Palm retroactively refunding $50 webOS app submission fee — each and every one originally appeared on Engadget on Tue, 29 Jun 2010 21:10:00 EDT. Please see our terms for use of feeds.
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Back in February when Texas Instruments announced its ARM-based OMAP 4 system-on-chip ‘Blaze’ dev platform, we sort of figured it might be tablet-bound. And, here it is — Blaze is going to be a tablet! Not a shocker, but we’re glad to hear it, of course, since the tablet wars are hotter than ever and we love a good fight. So, what do we know about TI’s entry in the game? Hardware wise it’s going to be a 10.4-inch XVGA touchscreen LCD with two USB ports. Internally, we hear it’ll boast a 1GHz OMAP4430 cpu, 1GB of DDR2 RAM, WLAN, Bluetooth, GPS, and FM, plus external camera and pico projector modules. The tablet is not set for retail release, but for developers, but we’re still pretty excited to see this one come out to play.
Texas Instruments’ Blaze tablet coming to developers this August originally appeared on Engadget on Fri, 25 Jun 2010 15:24:00 EDT. Please see our terms for use of feeds.
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